package game.scene;

import src.game.R;
import ankh.Ankh;
import ankh.graphics.Sprite;
import ankh.scene.IScene;

public class SceneTitle implements IScene
{
	
	protected Sprite _sprite;
	
	public void start(Ankh ankh)
	{
		_sprite = new Sprite();
		_sprite.setTexture(ankh.getGraphics().getCache().load(ankh.getGraphics().getGL(), R.drawable.enemy_green));
	}
	
	public void update(Ankh ankh)
	{
		_sprite.x++;
		_sprite.y++;
	}
	
	public void draw(Ankh ankh)
	{
		_sprite.draw(ankh.getGraphics().getGL());
	}
	
	public void terminate(Ankh ankh)
	{
		
	}
	
}
